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On VideoGames.tv we have within the PlayStation 3 Trailers
the Trailer for the Video Game 'NAUGHTY BEAR - ANALYSIS'
In the sometimes unclear world of original game ideas that may seem absurd but just coming out and winning attractive, that is the case of the game in hand, Naughty Bear, title in which a teddy bear humiliated by their peers decides to take justice into their own hands.
And the island is that perfection is not all it seems: Intolerable Cruelty certain "guilds cubs" ends with the patience to our protagonist, whose vengeance seems more an act of pure logic that something unreasonable.
So, imagine one where the agent Hitman 47 is replaced by a teddy bear. That's the idea we proposed in this Naughty Bear: ending targeted through 7 levels divided into three zones each.
Although initially sufficient to reach our goal clueless, as development progresses levels complicate the thing, and the goals will be heavily protected by other bears. It will play then make use of stealth, of sabotage, or if you prefer, of brute force or ability to frighten our bear.
"Funny? Yes, until we realize that game development does not strive to offer enough variety. Although at first the idea of controlling a bloody teddy bear comes to be funny, when you lose that element "anecdotal" the title begins to be a complete boredom, not helping its short duration and poor technical section.
And that's another: Naughty Bear is giving serious problems of stability after a controversial patch apparently causes many crashes on both PS3 and Xbox 360, which, today, and being one game out, it is unforgivable.
Naughty Bear is the evidence that is not enough from an original idea, you need to know to run it and create a game that is fun from beginning to end.
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